Experience
Ten years of building interactive systems across games, XR and real-time 3D
From hands-on gameplay engineering to technical leadership, platform architecture and product ownership across Unity, Unreal Engine and real-time 3D.
- 150M+
- Cumulative Ferro portfolio downloads
- 10+
- Years in game and real-time development
- 13
- Professional roles
- Unity + Unreal
- Production engine experience
Capability lens
Ferro Entertainment
CTO / Product Lead
150M+
Across the Ferro Entertainment portfolio.
Technical direction and product engineering for a cross-platform mobile-game portfolio with 150M+ cumulative downloads, running as a continuous thread alongside every other role since 2016.
Key system
FE SDK
An internal reusable framework that standardizes production work across the portfolio.
Engineering scope
Technical direction
- Technical direction
- Cross-platform mobile architecture
- Reusable production systems
- Prototype-to-launch guidance
Product engineering
- Gameplay systems
- Performance
- Monetization
- SDK integrations
Release and live
- Release reliability
- Optimization
- Crash resolution
- SDK upgrades
- Analytics
- Android and iOS publishing
- Post-release maintenance
- Live product support
Ferro Entertainment, CTO / Product Lead selected
Engineering trajectory
When each discipline appears, where responsibilities overlap, and how they broaden over time. Segments are derived from role dates, not from self-assessed scores.