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Affaf Imran

Experience

Ten years of building interactive systems across games, XR and real-time 3D

From hands-on gameplay engineering to technical leadership, platform architecture and product ownership across Unity, Unreal Engine and real-time 3D.

150M+
Cumulative Ferro portfolio downloads
10+
Years in game and real-time development
13
Professional roles
Unity + Unreal
Production engine experience

Capability lens

Continuous thread since 2016

Ferro Entertainment

CTO / Product Lead

Feb 2016 - PresentPakistanRemote / Part-Time

150M+

Cumulative downloads

Across the Ferro Entertainment portfolio.

Technical direction and product engineering for a cross-platform mobile-game portfolio with 150M+ cumulative downloads, running as a continuous thread alongside every other role since 2016.

Key system

FE SDK

An internal reusable framework that standardizes production work across the portfolio.

  • Billing
  • IAP
  • Advertising
  • Tooling
  • Optimization
  • Release workflows

Engineering scope

Technical direction

  • Technical direction
  • Cross-platform mobile architecture
  • Reusable production systems
  • Prototype-to-launch guidance

Product engineering

  • Gameplay systems
  • Performance
  • Monetization
  • SDK integrations

Release and live

  • Release reliability
  • Optimization
  • Crash resolution
  • SDK upgrades
  • Analytics
  • Android and iOS publishing
  • Post-release maintenance
  • Live product support
  1. 2026

  2. 2025

  3. 2024

  4. 2023

  5. 2022

  6. 2020

  7. 2019

  8. 2018

Ferro Entertainment, CTO / Product Lead selected

Engineering trajectory

When each discipline appears, where responsibilities overlap, and how they broaden over time. Segments are derived from role dates, not from self-assessed scores.

Technical Leadership
Gameplay Systems
Multiplayer / Online
XR / Simulation
Tools / Pipelines
Mobile / Live
Product Ownership
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