Affaf Imran
Lead Game Engineer · Technical Architect
Building the systems behind interactive worlds.
Gameplay systems, scalable architecture and production technology in Unity and Unreal Engine, built by a technical lead who stays hands-on with the code.
10+ Years
150M+
Unity + Unreal

BulletVille

Brandweer Training

NeoWorlder Web Viewer
Core capability
- Gameplay SystemsRuntime systems players actually touch
- System ArchitectureStructure that survives iteration
- Technical LeadershipDirection, standards and delivery ownership
- Multiplayer / OnlineNetworked play and the services behind it
- Tools & Production PipelinesTooling, release and life after launch
- XR / Real-Time 3DImmersive and browser real-time 3D
Engineering leadership
4 to 16
Grew the engineering organisation from 4 to 16 as Director of Programming at Darkstar Games, a role reached by promotion from Senior Game Engineer within roughly three months.
See the full career

