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VR Medical Checkup
Lead developer

01Context
An educational VR medical simulation built for HTC Vive and PC VR.
Teaching a procedure in VR means the procedure has to be modelled, not just staged. I led the system design and architecture, the physics-based interaction, the medical workflows underneath it, and the UI and backend around them.
02My Ownership
System Design
Architecture
XR Interaction
Medical Workflows
UI
Backend
03Engineering Scope
Simulation
- System design and architecture
- Physics-based XR interaction
- Medical workflows
Product surface
- UI
- Backend
04Procedure Simulation
- Trainee Input
- XR Interaction
- Medical Workflow
- Procedure State
- UI
- Backend
05Modelling the Procedure
The value of a medical simulation is that steps happen in the right order for the right reasons, so the medical workflow is the spine of the architecture rather than a script layered over it. Physics-based interaction lets the trainee handle instruments directly instead of choosing from a menu.
The UI and backend exist to serve that loop, presenting state to the trainee and persisting what happened in a session.
06Outcome
Built and showcased as an educational VR simulation.
07Visual Evidence


VR Medical Checkup case study: Affaf Imran