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Affaf Imran
All Work

07

Survival Game Building Mechanics

Unreal Engine 5 · C++ / BlueprintSolo developer

Survival Game Building Mechanics, primary view

01Context

A survival construction system built solo in Unreal Engine 5, with a C++ core and a Blueprint interaction layer.

Building systems are deceptively large: the visible part is placing a wall, and the rest is validity, snapping, structural relationships, destruction and persistence. This is the complete loop, implemented as one system.

02My Ownership

  • System Architecture

    C++ core

  • Interaction Layer

    Blueprint

  • Placement

    Preview · Validity

  • Snapping

  • Structural Pieces

    Foundations · Walls · Floors

  • Destruction

  • Persistence

    Save / Load

  • UI

03Engineering Scope

A C++ core with a Blueprint interaction layer, the split that keeps iteration fast without putting the rules in Blueprint.

Gathering and selection

  • Resource gathering
  • Build book
  • UI

Placement

  • Placement preview
  • Placement and validity rules
  • Snapping
  • Rotation

Structures

  • Foundations
  • Walls
  • Floors
  • Destruction

State

  • Persistence
  • Save and load

04Construction Loop

System view / portfolio visualization: a conceptual map of how the systems relate, not the production class graph.

  1. Gathering
  2. Build Book
  3. Placement Preview
  4. Validity / Snapping
  5. Construction
  6. Structure State

Supporting services

  • Destruction
  • Persistence
  • UI

05Core in C++, Interaction in Blueprint

The system is split deliberately: the rules (validity, snapping, structural relationships and persistence) live in the C++ core, while the interaction layer sits in Blueprint. That keeps the parts that must be correct out of a visual graph, and the parts that need constant iteration easy to change.

The build loop is continuous rather than a set of separate features. Gathering feeds the build book, the book drives a placement preview, the preview resolves against validity and snapping, and what results becomes structure state that can be destroyed and must survive a save and reload.

06Outcome

A working prototype; development is ongoing.

The construction system is implemented end to end (gathering through to persistence) rather than as an isolated placement demo.

07Visual Evidence

Survival building, the in-game build book listing available structures
1, Build book: selecting what to place
Survival building, placement preview showing a structure ghost before it is committed
2, Placement preview with validity feedback
Survival building, a structure part-way through construction
3, Construction in progress
Survival building, a completed timber structure
4, Completed structure

Survival Game Building Mechanics case study: Affaf Imran